There's a screenshot. It's kind of hard to show off the system in action because it requires you to move around to get a feel for, due to the limited line of sight.
I've decided that I'll release an alpha version (v0.1 or something) once I make a few changes:
- A little more polish for the interface and menus
- Augmentation and supply vending machines
- Some minor bug fixes and rewrites of certain systems
For those who are curious, here are some of the already implemented features:
- A small city of 2400 randomly generated screen-sized maps. They are stored in memory so when you leave a map and come back, it will be the same as you left it (but they don't update when you're off-screen).
- Various different NPCs separated into factions (Civilian, Police, Lunatics, Addicts, Thugs). Some are hostile by default. Some are hostile only after being attacked. Police go after you if you have a wanted level. NPCs can fight each other. Doctors have healing and augmentation services.
- Blood and severing of body parts (bionic replacement limbs will be added eventually).
- Dynamic health based on location and blood loss.
- ---> Explosive, movable barrels!!! <---
- Destructible walls, although no weapons in the game can currently destroy walls